Premise & glossary
A ship wakes up without its pilot. What follows is a mining facility, a plague, and a glossary worth reading twice.
unofficial fan page // fan-made, no assets from the game
A survival horror game about memory, promises and the cold between stars. Two people made it. This page collects what we noticed, what we replayed, and what still does not add up — six loops later.
A ship wakes up without its pilot. What follows is a mining facility, a plague, and a glossary worth reading twice.
Elster, Ariane, Isa, Adler, Falke — and the photograph that changes faces halfway through.
Every unit designation we could confirm, the German expansions behind the bird names, and what each cadre is built for.
Six inventory slots, one save room per floor, and why you should stop hoarding ammunition.
Because the game is small and dense: two developers (rose-engine — Yuri Stern and Barbara Wittmann), one publisher pair (Humble Games / Playism), four platforms, and a story that keeps folding back on itself. We keep notes here so the next run is easier to read.
Warning: the spoilery half of the page is open. The endings page names all four endings plus the false one, and lists the Artifact requirements.