promises_

unofficial fan page // fan-made, no assets from the game

SIGNALIS

Stylised amber-on-black banner: a rounded eye above a sealed gate, with signal lines

A survival horror game about memory, promises and the cold between stars. Two people made it. This page collects what we noticed, what we replayed, and what still does not add up — six loops later.

Where to start

Story

Premise & glossary

A ship wakes up without its pilot. What follows is a mining facility, a plague, and a glossary worth reading twice.

Cast

Characters

Elster, Ariane, Isa, Adler, Falke — and the photograph that changes faces halfway through.

Registry

Replika units

Every unit designation we could confirm, the German expansions behind the bird names, and what each cadre is built for.

Walkthrough notes

Survival tips

Six inventory slots, one save room per floor, and why you should stop hoarding ammunition.

Why this page exists

Because the game is small and dense: two developers (rose-engine — Yuri Stern and Barbara Wittmann), one publisher pair (Humble Games / Playism), four platforms, and a story that keeps folding back on itself. We keep notes here so the next run is easier to read.

Site log

Endings, plot twists and the second half of the game live behind this button.

Warning: the spoilery half of the page is open. The endings page names all four endings plus the false one, and lists the Artifact requirements.