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About this page
One person's notes on a game two people made, kept on a small server because a folder of text files is a better archive than a bookmark bar.
What this is
An unofficial fan page about SIGNALIS: a place to keep the things that are easy to lose between playthroughs — unit designations, floor names, ending conditions, and which corridor loops back to which save room. It is deliberately plain: hand-written HTML, one stylesheet, a few lines of JavaScript for the CRT toggle and the spoiler gates.
What this is not
- Not affiliated with rose-engine, Humble Games or Playism in any way.
- Not a screenshot gallery or an asset archive — there is no in-game art, audio or text on these pages. The banner and diagrams are line drawings made for this site.
- Not monetised: no ads, no affiliate links, no newsletter.
- Not tracking you: no cookies, no analytics, no third-party requests, no web fonts. Your browser talks to this server and nothing else.
Credits
- SIGNALIS — developed by rose-engine (Yuri Stern and Barbara Wittmann), published by Humble Games and Playism, released 27 October 2022 on Windows, Nintendo Switch, PlayStation 4 and Xbox One.
- Score — 1000 Eyes and Cicada Sirens.
- Facts on this site — cross-checked against in-game documents, the game's own text, and the community wikis; corrections are welcome and errors are ours.
The server
A single small VPS in Frankfurt, serving static files over HTTPS. Nothing on these pages is generated per request, which is why it stays fast and boring: no database, no CMS, no comment section — by design, not by accident.
Changelog
- Replika registry, locations, endings and tips rewritten from scratch; new banner and diagrams.
- Ending counters transcribed; Artifact checklist verified in a fresh run.
- Page started.