promises_

notes // light spoilers, no ending names

Survival tips

The game is not hard because the enemies are hard. It is hard because the building is rationing you.

The six slots

Elster carries six items, total — weapons, ammunition and puzzle keys all compete for the same space. That single rule drives most of the game's decision-making:

Save rooms are the real map

Saving happens in safe rooms, manually, and there are not many of them. Treat each one as a waypoint: before you push into a new wing, save; after you find a shortcut that reconnects two floors, save again. If a corridor loops back to a safe room, you have found the wing's shortcut and can stop being careful.

Fight less than you want to

Read the walls

Documents, posters, medical records and scribbled notes carry puzzle hints, room codes and a fair share of the plot. The game rarely repeats itself, and almost never repeats a hint. If something has a number on it, write it down.

Audio and display

Three things not to do

  1. Do not save in a room you have not cleared. The game will let you.
  2. Do not assume a locked door is the wrong door. Sometimes it is the only door.
  3. Do not trust the photograph. Watch it.